State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2025

Top Boxing Games Performance in Slovenia - Q1 2025

Explore the performance trends of the top boxing games on a unified platform in Slovenia during the first quarter of 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Slovenia - Q1 2025

In the first quarter of 2025, Boxing Star: Boxing Fight Game from THUMBAGE showed a dynamic revenue trend, peaking at $138 in late February. Weekly downloads fluctuated, with a notable high of 41 in January, while active users decreased from 94K to 47K over the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a revenue surge towards the end of March, reaching $44. Downloads initially started strong at 186, declining to 55 by the end of March. Active users also saw a decline from 278K to 99K.

Kongregate's Burrito Bison: Launcha Libre had modest revenue, peaking at $13 in January. Downloads remained relatively stable, with a slight dip towards the end of the quarter, while active users hovered around 62K.

Punch Club from tinyBuild generated minimal revenue, with $6 in mid-March and $3 the following week.

WWE Mayhem, developed by Reliance Games, showed consistent download numbers, with a peak of 37 in February. Active users fluctuated, starting at 81K and ending at 65K.

These insights, sourced from Sensor Tower, provide a glimpse into the performance of boxing games in Slovenia. For more detailed analytics, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025